Slowsnail Studios Game Updates

The latest updates on the game currently in progress will be here


8:55 AM @Availer It has been several months since the last progress on the game. Thank you all for sticking around. I've got a small update, pre-alpha 1.2.1 will be available in the same google drive https://drive.google.com/drive/folders/1nHtOEvokpsbC3n3o5IiEVIerHjpL1WUu?usp=sharing as last time. The only big change in this update is the addition of @↳ ❝ ¡ vox ! ❞ 's wonderful main menu theme. There were some splash text updates and minor changes as well. I was having sound problems in the game scene, but those are fixed and it should work now!


2/5/2025 8:59 AM @Availer Huge news! https://drive.google.com/drive/folders/1nHtOEvokpsbC3n3o5IiEVIerHjpL1WUu?usp=sharing Pre-alpha 1.2 is now out. This is the biggest update yet and I've been giving minimal updates on it so that you are more inclined to check it out yourself. There is now movement and strafing fix, first person mode (F5), splashes (teased earlier), menu bug fix, entire map terrain finished, dev speed from x3 to x1.5 for more accurate speed, movement speed increase, dash tweak, audio confliction resolved, health shown in HUD, dash bug fixed, and a day/night cycle. Please Please Please let me know what you think! Looking forward to implementing more of your splashes and game suggestions as well as shaping it into what I want.


12/13/24 @player First update on the game in- oh my! Has it really been 23 days since I last touched this project? I guess so... I was cooking this one up while trying to fall asleep last night. Splash texts, very similar to Minecraft's splash text. I added about 15 of them, and I need your help making some more. There is now a suggestions channel (⁠splash-text-suggestions) for you all to contribute and personalize the game a little bit. try and keep them short as there isn't a ton of space for them to fit. Under 20 words should work, but 15 is a safer bet.

splashes

11/16/24 Mirrored the main menu with slightly less capability and softer colors to create the wonderful escape menu! It lets you navigate ~95% of the main menu from the game itself as well as letting you go back to the start screen. Yes, pre-alpha 1.0 lacked capability to move in between scenes and resulted in abuse of alt + f4. Pre-alpha 1.1 will be coming soon with the addition of the new escape menu and "Developer speed". Base speed may be buffed in the release of the game depending on the need to get around the map. As of alpha testing, base speed is relatively low. However the speed that the game releases with will stay in the series. 2NA (sequel) will not get the "Below Zero treatment" of a smaller map and nerfed speed to make the illusion of a bigger game.

Escape menu

11/13/24 Interaction system is finally in place! This will be expanded on later. Right now its just a simple system that puts a message in the console when "E" is pressed and an interactable object is in range. Save system, Items, and then Combat are next to be made.

Interaction system from a technical side

11/10/24 @everyone Sorry for second ping today, but, I've been working on this and didn't get to the actual game coding yet. I now have a website: https://slowsnail12.com/ ! This will be getting the same news on To No Avail as the discord server and maybe some extra. It will also have information on future plans for games and other stuff I may not post here. As of now, it just has a home page, I spent a lot of time making and tweaking this, and It will be changed in the future. It will also be getting more pages (games, blog, about, contact?) as well as QoL updates. Again, this is just the first rendition of it that I have available.


11/10/2024 ramparts textured, Grind is unreal, hoping to get the 4 items from above finished by the end of today!

An early look at texturing on the ramparts